• View all by tapsteadytapsteady
  • Follow tapsteadyFollowFollowing tapsteadyFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

Project CraftRealms

← Return to Project CraftRealms

Devlog

  • Devlog #3 - Moving away from templates for room layouts
    August 08, 2024 by tapsteady#roguelite, #roguelike, #craft realms, #tapsteady, #indie dev, #2d, #top-down, #top down, #gamemaker, #gms
    Hey! Room templates worked. They helped me build rando runs quickly without worrying about tiles. But... I mentioned in Devlog #2 , room layouts as templates will end up creating more work later rathe... Continue reading
  • Devlog #2 - Loading Saved Rooms
    July 31, 2024 by tapsteady#roguelite, #roguelike, #craft realms, #tapsteady, #indie dev, #2d, #top-down, #top down, #gamemaker, #gms
    Got rooms to save from rando runs and load into the hub! (and a menu to select which room to load) Quick rundown of how I'm doing this - When the generator creates a rando run, it places each room and... Continue reading
  • Devlog #1 - I'm making a rogue-lite!
    July 23, 2024 by tapsteady#roguelite, #craft realms, #tapsteady, #indie dev, #2d, #top-down, #gamemaker, #gms, #roguelike, #top down
    Hey all! Welcome to my devlog for Craft Realms! (working title / project name) Craft Realms is a top-down rogue-lite, where you enter and progress through a traditional randomized dungeon, but you can... Continue reading
itch.io·View all by tapsteady·Report·Embed