Project Salamancy
Devlog
- February 08, 2025 by tapsteady#Difficult, #Isometric, #relaxing, #singleplayerHey all! Been working on player movement! These will eventually be the salamanders! After you place your paths, you hit simulate to test if the player will make it to the exit. Weird I'm calling them... Continue reading
- February 01, 2025 by tapsteady#Difficult, #Isometric, #Relaxing, #single-playerHey all! I recently added static tiles and got them to work with previous connecting paths! Using directional connection struct groups, it didn't require much connecting, but there were situations whe... Continue reading
- January 21, 2025 by tapsteady#Difficult, #Isometric, #Relaxing, #SingleplayerHey all! FULLY WORKING PATHS! I'll let the gif speak for itself! All paths connect as expected, including forks! If you click a fork, it'll change direction too. If you delete an edge connected to a f... Continue reading
- January 11, 2025 by tapsteady#Difficult, #Isometric, #Relaxing, #SingleplayerHey all! Last update, I was working on path connecting, but I needed the previous tile placed so I pivoted to work on "undo"ing first! If I was storing my list of moves already, I could easily grab th... Continue reading
- January 07, 2025 by tapsteady#Difficult, #Isometric, #Relaxing, #Singleplayer, #Game Maker, #GameMakerHey all! Made a ton of progress since last post! Added place-able static tiles for testing and added debugging tools to more easily preview neighboring tiles. When a path is placed, it updates the 8 c... Continue reading
- December 31, 2024 by tapsteady#Difficult, #Isometric, #Relaxing, #Singleplayer, #gamemaker, #GameMakerHey all! Welcome to my devlog for Salamancy! (maybe working title? This one might stick for once.) Salamancy is an isometric puzzle game where you place paths to direct Salamander wizards/necromancers... Continue reading